//--------------------------------------------------------------------------- #ifndef TableSetH #define TableSetH //--------------------------------------------------------------------------- #include #include #include #include #include //--------------------------------------------------------------------------- class TTabSetForm : public TForm { __published: // IDE-managed Components TLabel *m_lblShow; TLabel *m_lblTabRun; TComboBox *m_cbShow; TComboBox *m_cbRun; TButton *m_btnOk; TCheckBox *m_cbResetIPs; TPanel *m_panBack; void __fastcall FormCreate(TObject *Sender); void __fastcall FormShow(TObject *Sender); void __fastcall FormMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall FormMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall OnShowChange(TObject *Sender); void __fastcall OnRunChange(TObject *Sender); void __fastcall OnOkClick(TObject *Sender); void __fastcall ComboCloseUp(TObject *Sender); void __fastcall FormMouseEnter(TObject *Sender); void __fastcall FormMouseLeave(TObject *Sender); void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift); private: // User declarations int m_iShow, m_iRun, m_nGame; bool m_bMouseOver; MESSAGE void __fastcall WMKillFocus(TWMKillFocus &Message); BEGIN_MESSAGE_MAP MESSAGE_HANDLER(WM_KILLFOCUS, TWMKillFocus, WMKillFocus) END_MESSAGE_MAP(TForm) public: // User declarations int m_nShow, m_nRun; __fastcall TTabSetForm(TComponent* Owner, int nGame, int nShow, int nRun); }; //--------------------------------------------------------------------------- #endif