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//---------------------------------------------------------------------------
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#ifndef BacABThreadH
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#define BacABThreadH
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//---------------------------------------------------------------------------
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#include <vector>
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#include "BaseThread.h"
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#include "GameUnit.h"
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using namespace std;
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//---------------------------------------------------------------------------
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class TAutoBetThread : public TBaseThread
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{
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private:
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int m_iGame;
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int m_iOp; //0=bet, 1=gameon
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int __fastcall RealBet(TGame* pG, int chips[]);
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protected:
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virtual void __fastcall Execute();
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public:
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__fastcall TAutoBetThread(int iG);
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};
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#endif
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