//--------------------------------------------------------------------------- #ifndef FavorTextureUnitH #define FavorTextureUnitH //--------------------------------------------------------------------------- int FindListItem( UINT idLoc, UINT idStyle, char sType, char sNo, char cno, bool bAll=false ); void ClearFavorTextures( bool bAll=false ); void GetFavorTextures(); void AddFavorTextures( UINT idLoc, UINT idStyle, char sType, char sNo, char cno ); void DelFavorTextures( UINT idLoc, UINT idStyle, char sType, char sNo, char cno ); bool IsFavorTexture( UINT idLoc, UINT idStyle, char sType, char sNo, char cno ); void SetFavorTexture( UINT idLoc, UINT idStyle, char sType, char sNo, char cno, bool bSet=true ); #endif