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//---------------------------------------------------------------------------
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#ifndef InstrumentsH
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#define InstrumentsH
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//---------------------------------------------------------------------------
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struct FONTPRESET{
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char text[40];
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int id;
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};
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class FONTINFO
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{
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public:
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char strFileName[256];
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char strFontName[80];
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FONTPRESET* aInsts;
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int nInstCount;
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FONTPRESET* aDrums;
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int nDrumCount;
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FONTINFO();
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FONTINFO( char* strFile, char* strFont, int nInst, FONTPRESET* setInst,
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int nDrum, FONTPRESET* setDrum );
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};
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#include <vector>
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using namespace std;
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#define VSTeffect 1
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#define VSTinstrument 2
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#define VSTshell 4
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struct VSTPLUGIN{
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char name[64];
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unsigned int id;
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};
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class VSTINFO
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{
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public:
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char strFileName[256];
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char strVSTName[80];
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unsigned int uniqueID;
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vector<VSTPLUGIN*> aPlugins;
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VSTINFO();
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VSTINFO( char* strFile, char* strEff, unsigned int id );
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~VSTINFO();
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};
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typedef vector<FONTINFO*> FONTINFOLIST;
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typedef vector<VSTINFO*> VSTINFOLIST;
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extern char * GM_GROUP[];
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extern char * GM_INSTRUMENT[];
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extern char * LSZ_STYLTYPES[];
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extern char * CNS_INSTRUMENT[];
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char AutoTransCNS( char prog );
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#endif
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