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//---------------------------------------------------------------------------
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#ifndef FavorTextureUnitH
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#define FavorTextureUnitH
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//---------------------------------------------------------------------------
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int FindListItem( UINT idLoc, UINT idStyle, char sType, char sNo, char cno, bool bAll=false );
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void ClearFavorTextures( bool bAll=false );
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void GetFavorTextures();
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void AddFavorTextures( UINT idLoc, UINT idStyle, char sType, char sNo, char cno );
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void DelFavorTextures( UINT idLoc, UINT idStyle, char sType, char sNo, char cno );
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bool IsFavorTexture( UINT idLoc, UINT idStyle, char sType, char sNo, char cno );
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void SetFavorTexture( UINT idLoc, UINT idStyle, char sType, char sNo, char cno, bool bSet=true );
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#endif
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