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//---------------------------------------------------------------------------
/////////////////////////////////
////////安装 可以不用安装,直接用原来的 .pas文件安装
/////////////////////////////////
/////////////////////////////////
/////////使用
//--》供新的包使用
//把.cpp 中 #pragma package(smart_init) 去掉
//新包.cpp #include "PNGButton.cpp"
/////////////////////////////////
#ifndef PNGButtonH
#define PNGButtonH
//---------------------------------------------------------------------------
#include <SysUtils.hpp>
#include <Classes.hpp>
#include <Vcl.Controls.hpp>
#include <Vcl.Imaging.pngimage.hpp>
#include <Vcl.Imaging.pnglang.hpp>
//---------------------------------------------------------------------------
//class PACKAGE TPNGButton : public TGraphicControl
class CBTPNButton : public TGraphicControl
{
public:
enum TModalResult{
mrNone = System::Int8(0x0),
mrOk = System::Int8(0x1),
mrCancel = System::Int8(0x2),
mrAbort = System::Int8(0x3),
mrRetry = System::Int8(0x4),
mrIgnore = System::Int8(0x5),
mrYes = System::Int8(0x6),
mrNo = System::Int8(0x7),
mrClose = System::Int8(0x8),
mrHelp = System::Int8(0x9),
mrTryAgain = System::Int8(0xa),
mrContinue = System::Int8(0xb),
mrAll = System::Int8(0xc),
mrNoToAll = System::Int8(0xd),
mrYesToAll = System::Int8(0xe)
};
private:
TNotifyEvent FOnMouseEnter;//on mouse enter notify event
TNotifyEvent FOnMouseLeave;//on mouse leave notify event
// System::Uitypes::TModalResult FModalResult;
TModalResult FModalResult;
MESSAGE void __fastcall CMMouseEnter(Winapi::Messages::TMessage &Msg); // to know when mouse is entered
MESSAGE void __fastcall CMMouseLeave(Winapi::Messages::TMessage &Msg); // to know when mouse is leaved
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(CM_MOUSEENTER, TMessage, CMMouseEnter)
MESSAGE_HANDLER(CM_MOUSELEAVE, TMessage, CMMouseLeave)
END_MESSAGE_MAP(TGraphicControl)
protected:
int EtatBtn; // 0=Normal 1=Mouse entered 2=Pressed 3=Disabled
int FStateCount;
Vcl::Imaging::Pngimage::TPngImage *FPngImg; //our 4 states image
bool FDown; // value to know if we painting mouse down
TColor FBkColor;
DYNAMIC void __fastcall MouseDown(System::Uitypes::TMouseButton Button, System::Classes::TShiftState Shift, int X, int Y);
DYNAMIC void __fastcall MouseUp(System::Uitypes::TMouseButton Button, System::Classes::TShiftState Shift, int X, int Y);
virtual void __fastcall SetEnabled(bool Value);
public:
__fastcall virtual CBTPNButton(System::Classes::TComponent* AOwner);
__fastcall virtual ~CBTPNButton(void);
void __fastcall SetStateCount( int count );
void __fastcall SetPngImg(Vcl::Imaging::Pngimage::TPngImage *value); // we set the png image
void __fastcall SetDown(bool value); // to know if mouse is down or not
void __fastcall SetColor( TColor value );
virtual void __fastcall Paint(void); // override the painting of the component
DYNAMIC void __fastcall Click(void);
__published:
__property Action;
__property Anchors = {default=3};
__property bool Down = {read=FDown, write=SetDown, default=False};
__property Enabled = {default=1};
__property int ImgStates = {read=FStateCount, write=SetStateCount, default=4};
// __property System::Uitypes::TModalResult ModalResult = {read=FModalResult, write=FModalResult, default=0};
__property TModalResult ModalResult = {read=FModalResult, write=FModalResult, default=0};
__property ParentShowHint = {default=1};
__property Vcl::Imaging::Pngimage::TPngImage *PngImg = {read=FPngImg, write=SetPngImg};
__property PopupMenu;
__property ShowHint;
__property Visible = {default=1};
__property OnClick;
__property OnContextPopup;
__property OnMouseDown;
__property OnMouseMove;
__property OnMouseUp;
__property System::Classes::TNotifyEvent OnMouseEnter = {read=FOnMouseEnter, write=FOnMouseEnter};
__property System::Classes::TNotifyEvent OnMouseLeave = {read=FOnMouseLeave, write=FOnMouseLeave};
};
//---------------------------------------------------------------------------
#endif